Today video is being used in different facets supporting the e-learning experience. With
a resurging interest and reduced barriers of entry to experience virtual and augmented reality
applications, 360-degree video technology is becoming relevant as an option to produce and
consume content for VR/AR applications. 360-degree video offers new features, which can prove
useful in teaching & learning scenarios with a need for self directed control of view direction,
immersion and a feeling of presence. Current adoptions of 360-degree videos are integrated
manually for specialized activity-oriented learning scenarios. However, in order to adopt 360-
degree video on a larger scale, a sufficient technical integration is required and knowledge of
application scenarios needs to be communicated. To approach this challenge, workflow steps are
analyzed, challenges are identified and scenarios are described in the context of creating 360-
degree video content for higher education. We identify open gaps, which need to be addressed in
order to integrate 360-degree video technology in an automated video processing tool chain.
Identifer | oai:union.ndltd.org:VIENNA/oai:epub.wu-wien.ac.at:6705 |
Date | January 2018 |
Creators | Feurstein, Michael Sebastian |
Publisher | CEUR WS |
Source Sets | Wirtschaftsuniversität Wien |
Language | English |
Detected Language | English |
Type | Book Section, PeerReviewed |
Format | application/pdf |
Relation | http://ceur-ws.org/Vol-2250/WS_VRAR_paper3.pdf, http://ceur-ws.org/, http://epub.wu.ac.at/6705/ |
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