This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art into the 3D game model used in game. Specifically targeted for top down games and the effects the top down view have on the 3D game model. Studies in Principles and design concepts are used to create a 3D game character that works well for the top down view. The method used where an experimental study which resulted in a 3D model and implementation of principles and design concepts. Based on the results it is concluded that it could be a useful tool. In the discussion a deeper analysis is conducted and it´s concluded that further research are necessary and the purpose and questions were answered.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-64297 |
Date | January 2017 |
Creators | Gomez, Abraham |
Publisher | Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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