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Tvorba fotorealistických V-Ray materiálů a jejich aplikace v programu 3Ds Max

The thesis deals with introduction of V-Ray material properties and their production. By means of these materials it is possible to create physically accurate photorealistic surfaces of objects in visualisations in Autodesk 3Ds Max program. In the first part are described the characteristics of different surfaces and their optical properties depending on the impact of light. In this part are also analysed all V-Ray materials and their properties related specifically to visualisations of interiors. The thesis also deals with the issues of mapping onto objects and HDRI mapping. In the practical part the thesis pursues creating complex photorealistic V-Ray materials and their application on objects. In this part a tutorial for creating your own textures in grid editor is also made. In conjunction with created materials, these textures are used in a sample interior visualisation.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:431038
Date January 2017
CreatorsKramárik, Jakub
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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