The aim of this thesis is to define the impact of rapid prototyping technology in terms of creative potential to use this technology represents a particularly sculpture and architecture. Rapid Prototyping is a generic term covering a range of technologies: 3D scan converting the already realistic three-dimensional objects in computer memory, parametric modeling, which creates three-dimensional objects based on the formative algorithms, photogrammetry method of compiling three-dimensional object from a photo, technology, 3D printing materializing after each layer objects transferred from the computer's memory. When processing the theoretical work will be explored and discussed possibilities for realization of basic three-dimensional objects using 3D technology. The second step will be to map the different methods of access to artists working with 3D technology. In the end it tried to evaluate the benefits of these technologies in the field of sculpture and architecture in terms of traditional approaches. This paper attempts to describe the possible implications and potential of this progressive field in the classical artistic disciplines such as sculpture and architecture, both in terms of benefits and in terms of the eventual negative impact with respect to increasing the availability of this technology.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:240509 |
Creators | Šebánek, Jan |
Contributors | Medek, Tomáš, Kristek,, Jan, Sobotka, Jiří, Gabriel, Michal |
Publisher | Vysoké učení technické v Brně. Fakulta výtvarných umění |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/doctoralThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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