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A head-in-hand metaphor for user-centric direct camera control in virtual reality

The explorative examination of constructed 3D models in immersive environments requires suitable user-centric interaction methods. Especially novel concepts for virtual camera control can offer advantages, e.g. for the analysis of model details. We extend the known concept of the camera-in-hand metaphor and implement a multidimensional viewport control technique that can be used with common head-mounted displays and VR-controllers. With our head-in-hand view the user is able to control the virtual camera directly by hand without losing the flexibility of head movements. To ensure convenient operation, the method restricts special rotation parameters and smoothes jerky gestures of the user hand. Inaddition, we discuss implications and improvement potential of the proposed concept as well as adverse effects on the user, such as motion sickness.

Identiferoai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:74888
Date17 May 2021
CreatorsGünther, Tobias, Querner, Erich, Groh, Rainer
PublisherACM
Source SetsHochschulschriftenserver (HSSS) der SLUB Dresden
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/acceptedVersion, doc-type:conferenceObject, info:eu-repo/semantics/conferenceObject, doc-type:Text
Rightsinfo:eu-repo/semantics/openAccess
Relation978-1-4503-7540-5, 10.1145/3404983.3410019

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