<p>Previous research has shown that
student-teacher interaction is very important in motivating students to learn a
second language. However, it is unclear whether facial expression, which is one
of the most important portions of interaction, affects in-game language
learning motivation or not. The purpose of this study is to find out the
evidence demonstrating the facial expressions of the other party, in this case,
virtual characters in game, will or will not influence the learning motivation <a>of Japanese L2 students</a>. The researchers of this study
developed four versions of a 3D animated Japanese role-playing game. Each
version of the game represents one facial expression that is neutral, happy,
sad or angry. The entire research consists of two experiments: a validation
study and a motivation study. After validating all the facial expressions of
five main characters in the game, <a>eighty-four college
students from 200/300 level Japanese courses </a>joined in the motivation study
voluntarily. They played a version of the game assigned randomly to them and
then did a post-questionnaire. Conclusions were drawn based on the survey
results. The findings of this research suggested that virtual characters’
facial expressions in game had no significant effect on participants’ <b>learning
motivation</b>. However, significance was found in <b>years of learning
Japanese</b> and <b>gender</b>. Meanwhile, it was found <b>facial expression</b>
and <b>years of learning Japanese</b> had an interactive effect on the variable
<b>immersion into game.</b> </p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/12218087 |
Date | 01 May 2020 |
Creators | Dixuan Cui (8782253) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/The_Effects_of_3D_Characters_Facial_Expressions_on_Student_Motivation_to_Learn_Japanese_in_a_game-based_environment/12218087 |
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