This thesis examines the recent emergence of the motion comic as part of a growing relationship between animation and the appropriation of existing comic book artwork and narratives. It analyses the influences that have led to the popularity of the motion comic, and how it, in turn, has played a role in creative interactions between comic book and moving image over the past decade. In constructing a viable framework of enquiry, therefore, the thesis is structured around the following core research questions; How do we critically evaluate the motion comic as an art form and cultural artefact? What factors have influenced its emergence and popularity, and are these factors technological , or cultural, or' both? What has been their effect on contemporary screen narratives more generally? The research also considers forms of adaptation practice, and draws on original interviews with motion comic animators and directors, as well as engaging with contemporary adaptation theory, emphasising new modes of hybridity in the relations between animation and comic books, and assessing the technological opportunities that digital devices and distribution now present. To date, Film Studies, and its cognate disciplinary fields, has not developed a critical practice capable of interpreting and evaluating the origins, aesthetics, production techniques, and audiences relevant to this emerging field. This thesis presents a case for a comprehensive appraisal of the motion comic within contemporary screen and moving image culture, and argues for its significance as an important catalyst for innovation.
Identifer | oai:union.ndltd.org:bl.uk/oai:ethos.bl.uk:602796 |
Date | January 2013 |
Creators | Smith, Craig James |
Publisher | Queen's University Belfast |
Source Sets | Ethos UK |
Detected Language | English |
Type | Electronic Thesis or Dissertation |
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