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Exploring Vision-Based Interfaces: How to Use Your Head in Dual Pointing Tasks

The utility of vision-based face tracking for dual pointing tasks is evaluated. We first describe a 3-D face tracking technique based on real-time parametric motion-stereo, which is non-invasive, robust, and self-initialized. The tracker provides a real-time estimate of a ?frontal face ray? whose intersection with the display surface plane is used as a second stream of input for scrolling or pointing, in paral-lel with hand input. We evaluated the performance of com-bined head/hand input on a box selection and coloring task: users selected boxes with one pointer and colors with a second pointer, or performed both tasks with a single pointer. We found that performance with head and one hand was intermediate between single hand performance and dual hand performance. Our results are consistent with previously reported dual hand conflict in symmetric pointing tasks, and suggest that a head-based input stream should be used for asymmetric control.

Identiferoai:union.ndltd.org:MIT/oai:dspace.mit.edu:1721.1/6682
Date01 January 2002
CreatorsDarrell, Trevor, Checka, Neal, Oh, Alice, Morency, Louis-Philippe
Source SetsM.I.T. Theses and Dissertation
Languageen_US
Detected LanguageEnglish
Format1 p., 1612360 bytes, 298580 bytes, application/postscript, application/pdf
RelationAIM-2002-001

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