Game space can be conceived of as being structured by varying levels of ruledness, i.e. it oscillates between openness and closure, between playability and gameness. The movement through game space can then be described as a vector defined by possibility spaces, which are generated organically out of the interplay between ruled and unruled space. But we can only define rules ex negativo, therefore the possibility of breaking the rules is always already inscribed in this vector of movement. This can be conceptualized as a boundary operation that takes the difference between ‘ordinary life’ and ‘play’ as its argument, and which thus generates the difference between ‘play’ and ‘game’.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4270 |
Date | January 2010 |
Creators | Kücklich, Julian |
Contributors | Calleja, Gordon (Response) |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | Article |
Format | application/pdf |
Source | Digarec Series, 4 (2010), S. 036 - 062 |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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