Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds).
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:2458 |
Date | January 2008 |
Creators | Liboriussen, Bjarke |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | InProceedings |
Format | application/pdf |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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