Existing adversarial algorithms for Deep Reinforcement Learning (DRL) have largely focused on identifying an optimal time to attack a DRL agent. However, little work has been explored in injecting efficient adversarial perturbations in DRL environments. We propose a suite of novel DRL adversarial attacks, called ACADIA, representing AttaCks Against Deep reInforcement leArning. ACADIA provides a set of efficient and robust perturbation-based adversarial attacks to disturb the DRL agent's decision-making based on novel combinations of techniques utilizing momentum, ADAM optimizer (i.e., Root Mean Square Propagation or RMSProp), and initial randomization. These kinds of DRL attacks with novel integration of such techniques have not been studied in the existing Deep Neural Networks (DNNs) and DRL research. We consider two well-known DRL algorithms, Deep-Q Learning Network (DQN) and Proximal Policy Optimization (PPO), under Atari games and MuJoCo where both targeted and non-targeted attacks are considered with or without the state-of-the-art defenses in DRL (i.e., RADIAL and ATLA). Our results demonstrate that the proposed ACADIA outperforms existing gradient-based counterparts under a wide range of experimental settings. ACADIA is nine times faster than the state-of-the-art Carlini and Wagner (CW) method with better performance under defenses of DRL. / Master of Science / Artificial Intelligence (AI) techniques such as Deep Neural Networks (DNN) and Deep Reinforcement Learning (DRL) are prone to adversarial attacks. For example, a perturbed stop sign can force a self-driving car's AI algorithm to increase the speed rather than stop the vehicle. There has been little work developing attacks and defenses against DRL. In DRL, a DNN-based policy decides to take an action based on the observation of the environment and gets the reward in feedback for its improvements. We perturb that observation to attack the DRL agent. There are two main aspects to developing an attack on DRL. One aspect is to identify an optimal time to attack (when-to-attack?). The second aspect is to identify an efficient method to attack (how-to-attack?). To answer the second aspect, we propose a suite of novel DRL adversarial attacks, called ACADIA, representing AttaCks Against Deep reInforcement leArning. We consider two well-known DRL algorithms, Deep-Q Learning Network (DQN) and Proximal Policy Optimization (PPO), under DRL environments of Atari games and MuJoCo where both targeted and non-targeted attacks are considered with or without state-of-the-art defenses. Our results demonstrate that the proposed ACADIA outperforms state-of-the-art perturbation methods under a wide range of experimental settings. ACADIA is nine times faster than the state-of-the-art Carlini and Wagner (CW) method with better performance under the defenses of DRL.
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/113063 |
Date | 05 January 2023 |
Creators | Ali, Haider |
Contributors | Computer Science and Applications, Cho, Jin-Hee, Swami, Ananthram, Eldardiry, Hoda |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Language | English |
Detected Language | English |
Type | Thesis |
Format | ETD, application/pdf |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
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