This thesis investigates the early stages of the software development process for agent-based models of pedestrian behaviour. Planning for pedestrians is becoming more important as planners and engineers become more aware of the sustainability and environmental aspects of transport and infrastructure. It is also necessary for the planning and management of pedestrian areas and events. Pedestrian behaviour is more difficult to model than other transport modes as it is not as constrained and operates at a finer scale. Many approaches have been developed for modelling pedestrian behaviour. The simplest involve a single mathematical equation taking into account area and attractiveness of an area to calculate the maximum capacity. More complicated mathematical models involving differential equations have also been used. Agent-based modelling is a recent development in modelling and simulation. These simulations contain agents who interact with each other and the environment in which they are situated. Their similarity to human societies has led to their use for many social applications. Many modellers are unsure of what agents are and how to develop models using them. In some cases, agents may be useful. In other cases, the model outputs and realism may not offset the learning curve, development time, and increased complexity of an agent-based model. (For complete abstract open document)
Identifer | oai:union.ndltd.org:ADTP/245773 |
Creators | Ronald, Nicole Amy |
Source Sets | Australiasian Digital Theses Program |
Language | English |
Detected Language | English |
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