This study tested a dissociative model of aggression measurement. Aggression is construed as having two components, each of which is associated more strongly with either implicit or explicit measures of aggression. A videogame based frustration manipulation was used to elicit hostile aggressive responses in the form of hard force applied to buttons. Instrumental aggression criteria were also assessed in the form of honesty in reporting game outcomes, willingness to pause games while believing that pausing could damage the study results, and willingness to use unfair strategies that are also described as damaging to study results. Differential prediction of these behaviors by implicit and explicit measures of aggression supported a dissociative model of aggression measurement.
Identifer | oai:union.ndltd.org:GATECH/oai:smartech.gatech.edu:1853/28132 |
Date | 08 April 2009 |
Creators | McNiel, Patrick D. |
Publisher | Georgia Institute of Technology |
Source Sets | Georgia Tech Electronic Thesis and Dissertation Archive |
Detected Language | English |
Type | Thesis |
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