This thesis deals with designing a model for simulation and visualisation of air combat tactics. It introduces air combat environment and describes a process for its modeling. Thesis describes basics of air combat, its principles and importance of chosen tactics. Using Jason programming language, artificial agents are created and chosen tactics are implemented. The process of implementing tacitcs is described from analysis to final implementation. Finaly, various types of agents are tested in mock combat against each other.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236382 |
Date | January 2013 |
Creators | Šalbaba, Vojtěch |
Contributors | Samek, Jan, Zbořil, František |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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