Over the last 20 years, information visualization became a common tool in science and also a growing presence in the arts and culture at large. However, the use of visualization in cultural research is still in its infancy. Based on the work in the analysis of video games, cinema, TV, animation, Manga and other media carried out in Software Studies Initiative at University of California, San Diego over last two years, a number of visualization techniques and methods particularly useful for cultural and media research are presented.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4984 |
Date | January 2011 |
Creators | Manovich, Lev |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | Article |
Format | application/pdf |
Source | Digarec Series, 06 (2011), S. 116 - 156 |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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