Videogames are, without doubt, disappearing and the continued – and accelerating – loss of this material denies future generations access to their cultural heritage and robs the next generation of developers historical reference material to draw on. As Henry Lowood [2009] pointed out more than a decade ago, we need to take action “before it’s too late”. The video-paper offers an overview and critique of existing approaches and revisits some of the methodological and conceptual presuppositions that underpin game preservation and even the academic discipline of game studies as a whole. Returning to first principles, the paper asks “What Do Videogames Want?”.
Identifer | oai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:93128 |
Date | 08 August 2024 |
Creators | Newman, James |
Contributors | Hochschule für Musik und Theater 'Felix Mendelssohn Bartholdy' Leipzig |
Source Sets | Hochschulschriftenserver (HSSS) der SLUB Dresden |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/publishedVersion, doc-type:article, info:eu-repo/semantics/article, doc-type:Text |
Rights | info:eu-repo/semantics/openAccess |
Relation | 2191-0901 |
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