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Japaneseness For Western Audiences in Video Games: How the West Came to Desire Japanese Cultural Marks in their Video Games

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Identiferoai:union.ndltd.org:OhioLink/oai:etd.ohiolink.edu:oberlin1653306159899706
Date08 November 2022
CreatorsEchikson, Benjamin
PublisherOberlin College Honors Theses / OhioLINK
Source SetsOhiolink ETDs
LanguageEnglish
Detected LanguageEnglish
Typetext
Sourcehttp://rave.ohiolink.edu/etdc/view?acc_num=oberlin1653306159899706
Rightsunrestricted, This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.

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