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Umělá inteligence pro hraní her / Artificial Intelligence for Game Playing

Arimaa is a strategic board game for two players. It was designed to be simple for human players and difficult for computers. The aim of this thesis is to design and implement the program with features of the artificial intelligence, which would be able to defeat human players. The implementation was realized in the three key parts: evaluation position, generation of moves and search. The program was run on the game server and defeated many bots as well as human players.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:412861
Date January 2012
CreatorsKučírek, Tomáš
ContributorsŠperka, Svatopluk, Smrž, Pavel
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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