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Post-Intentional Phenomenological Approaches to Understand the Lived Experiences of Students Learning with a Game in Higher Education Art Appreciation

This study encompasses my attempt to understand the lived experience of students in a higher education art appreciation course when a traditional textbook was replaced by a computer game. The methodology uses a mixture of phenomenological interviews and games as well as game machines to interpret these lived experiences. The process of allowing the research to dictate the direction I would take in my research is central to my research process. The initial research idea evolved into three research games and three versions of those games by using the data from student interviews as a generative data. The implications from this study focus upon creating new pedagogical interventions in the form of a studious labyrinthian pedagogy rather than a finite maze-like approach to art education. This dissertation examines how art education can benefit from more freedom and exploration for students to navigate their own learning.

Identiferoai:union.ndltd.org:unt.edu/info:ark/67531/metadc1873814
Date12 1900
CreatorsValdez, Marie-Claire
ContributorsLewis, Tyson, Donahue-Wallace, Kelly, Moffett, Chris
PublisherUniversity of North Texas
Source SetsUniversity of North Texas
LanguageEnglish
Detected LanguageEnglish
TypeThesis or Dissertation
Formatx, 126 pages, Text
RightsPublic, Valdez, Marie-Claire, Copyright, Copyright is held by the author, unless otherwise noted. All rights Reserved.

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