Proposes a new method to model the geometric form of articulated mechanical
parts while simultaneously testing their range of motion in relation to other nearby parts.
Utilizing a database of mechanical parts in virtual three-dimensional form, a software
tool assists users in quickly building a complex high-level mechanical object which can
be placed directly into a visual effects production pipeline. The tool creates a workflow
that allows modeling and rigging problems to be solved concurrently within the same
interface. Optimized animation controls are generated automatically to expedite the
rigging process. A system of standardization provides a framework for each part?s
functionality within the hierarchy of each new assembly, while also guaranteeing reusability
and backwards compatibility with all other assemblies created with this tool.
A prototype has been developed as a plug-in to existing commercial software to
showcase the described methodology. This prototype provides a unique solution to
common modeling and rigging problems in the field of visual effects and animation.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/ETD-TAMU-2009-12-7399 |
Date | 2009 December 1900 |
Creators | Wheeler, Christopher R. |
Contributors | McLaughlin, Tim D., Galanter, Philip |
Source Sets | Texas A and M University |
Language | English |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | application/pdf |
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