Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its location within the machinic and ludic schema.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:2463 |
Date | January 2008 |
Creators | Mukherjee, Souvik |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | InProceedings |
Format | application/pdf |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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