Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011. / Cataloged from PDF version of thesis. / Includes bibliographical references (p. [48]-49). / Going for a run is a great way to get exercise and feel rejuvenated, but it can also get repetitive and boring. In contrast, digital games can be very engaging and addictive but traditionally force players to be physically inactive. This project is a mobile phone application that transforms a run into an immersive game by presenting a series of story-based running tasks to motivate the player. Requiring that the game be played while running constrains the design both in terms of input and output, and this system demonstrates ways to manage those constraints while still providing a compelling experience. A six person evaluation validates the concept and offers useful design feedback. / by Matthew Donahoe. / S.M.
Identifer | oai:union.ndltd.org:MIT/oai:dspace.mit.edu:1721.1/69523 |
Date | January 2011 |
Creators | Donahoe, Matthew (Matthew Joseph) |
Contributors | Christopher Schmandt., Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences., Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. |
Publisher | Massachusetts Institute of Technology |
Source Sets | M.I.T. Theses and Dissertation |
Language | English |
Detected Language | English |
Type | Thesis |
Format | 59 p., application/pdf |
Rights | M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission., http://dspace.mit.edu/handle/1721.1/7582 |
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