Return to search

Assassin’s Creed: Odyssey Discovery Tours med genetiskt och genealogiskt historiemedvetande : Virtuella guidade turer i antika Grekland som klassrumsbaserad undervisning i högstadiet / Assassin’s Creed: Odyssey Discovery Tours and a genetik and genealogical historical consciousness : Virtually guided tours in ancient Greece as classroom-based teaching in secondary school

This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey, in teaching a history class about ancient Greece. The study used a method where 7th grade students during one lesson got to experience the videogame together with two surveys about the students’ experiences learning with the video game. The study’s theories focus on previous research and educators’ ideas about using virtual museums and students’ active participation. The questions asked in the study are “in what ways can Assassin’s Creed’s virtually guided tours stimulate a genetic and genealogical history awareness in classroom-based teaching?” and “how do students experience the use of video games in history teaching?”. The results of the study conclude that it is possible to use video games in teaching that enhances the students’ knowledge about a subject, but that there are obstacles to cross nevertheless.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-40930
Date January 2021
CreatorsDarrell, Charles, de Rooy, Daniel
PublisherMalmö universitet, Malmö högskola, Institutionen för samhälle, kultur och identitet (SKI), Malmö universitet, Fakulteten för lärande och samhälle (LS)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0124 seconds