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Adapting personal music based on game play

Music can positively affect game play and help players to understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music have not been forthcoming. I designed and evaluated an algorithm for automatically adapting any music track from a personal library so that is plays at the same rate as the user plays the game. I accomplish this without access to the video game's souce code, allowing deployment with any game and no modifications to the system.

Identiferoai:union.ndltd.org:uvic.ca/oai:dspace.library.uvic.ca:1828/2328
Date09 March 2010
CreatorsRossoff, Samuel Max
ContributorsGooch, Bruce
Source SetsUniversity of Victoria
LanguageEnglish, English
Detected LanguageEnglish
TypeThesis
RightsAvailable to the World Wide Web

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