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Počítačem řízený hráč hry Blokus založený na metodách umělé inteligence / Artificial Intelligence-Based Player for "Blokus" Game

This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237239
Date January 2010
CreatorsSulaiman, David
ContributorsHrubý, Martin, Rogalewicz, Adam
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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