The theme of this thesis is to create a business plan for emerging e-business with computer games. The work is divided into two parts - theoretical and practical, each of these chapters are divided into several subchapters. The aim of the thesis is to create a quality business plan for the establishment of e-business with computer games, so that was subsequently feasible in practice. The practical part will therefore deal mainly with drawing up a business plan, which should help to identify a person close to limit the potential risks and threats that may occur in the early days of business in internet trading.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:113127 |
Date | January 2011 |
Creators | Sovišová, Ivana |
Contributors | Müllerová, Jana, Srpová, Jitka |
Publisher | Vysoká škola ekonomická v Praze |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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