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Influence map based Ms. Pac-Man and Ghost Controller / Influence map baserad Ms. Pac-Man och Ghost Kontroller

This thesis will cover the use oftheinfluence map technique applied to the retro game Ms. Pac-Man. A game thatis easy to learn but hard to master. The Ms. Pac-Man controller is implemented with five main parameters that alters the behaviour of the controller while the Ghost controller have three parameters. The experimental results of the controllers is explored to using the alterations of the parameters to find its peak of performance. The conclusion from using the influence map for this game shows that you can easy achieve a certain degree of success fairy easily but as with the game itself it is hard to master same goes for developing a sophisticated controller for this game.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-2760
Date January 2012
CreatorsSvensson, Johan
PublisherBlekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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