Triangle meshes have been widely used in many fields such as digital archives, computer-assisted design and in the game industry. The topic we are particularly interested is triangle mesh compression for fossil models. This thesis explores the research area of triangle mesh compression and implements a good compressor for our data set. The compressor is mainly based on a previously proposed algorithm, Edgebreaker, with modifications and improvements. The details of the implementation and our improvements are described in detail in this thesis. / Thesis (Master, Computing) -- Queen's University, 2013-07-27 18:49:44.051
Identifer | oai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OKQ.1974/8131 |
Date | 29 July 2013 |
Creators | Zhu, Junjie |
Contributors | Queen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.)) |
Source Sets | Library and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada |
Language | English, English |
Detected Language | English |
Type | Thesis |
Rights | This publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner. |
Relation | Canadian theses |
Page generated in 0.1815 seconds