In this research, a context-aware mobile role playing game is developed to provide users with a series of story decorated quests and allows them to interact with specific real and virtual objects in the real world. The game is designed based on multi-agent architecture, which allows reusable and modular agents and makes the game much more flexible and scalable. The usefulness of the CAM-RPG is evaluated with a comprehensive experiment. The interesting findings are: (1) generated story in CAM-RPG positively influences users' attitude toward game use and increases users' perceived game usefulness; (2) users' game-playing confidence, degree of liking computer games, and attitude toward computer games significantly influence attitudes toward CAM-RPG; and (3) there is no gender difference for users' game acceptance, but users' computer game attitude, time spent playing computer games, and voluntariness of use do significantly influence users' acceptance. / 2012-02
Identifer | oai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:AEAU.91/13 |
Date | 13 January 2012 |
Creators | Lu, Chien-Heng (Chris) |
Contributors | Zhang, Xiaokun (Faculty of Science and Technology, School of Computing and Information Systems), Huang, Echo (Department of Information Management, National Kaohsiung First University of Science and Technology. Taiwan), Chu, Hui-Chun (Department of Computer Science and Information Management, Soochow University, Taiwan), Chang, Maiga (Faculty of Science and Technology, School of Computing and Information Systems) |
Source Sets | Library and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada |
Detected Language | English |
Page generated in 0.0019 seconds