This study examined if there was a correlation between a video game experience based upon ethnicity and gender, using the framework from scholars and activists of Critical Race Theory(Delgado och Stefancic, 2017), the researchers had 16 participants play the controversial game Resident Evil 5 (Capcom, 2009). All the participants played for 15 minutes, half of which played as the American main character Chris Redfield while the other as his African sidekick Sheva Alomar. Participants were later interviewed where the data was then collected to be coded usinga thematic analysis. The results shows that there are only minor differences between the character perspectives of each respective character, the main themes found were emotions, player experience, prejudice and our own term unidentification, which mean that the players could notidentify with the characters in the game. This study can be used to identify potential problems and solutions on ethnic and gender questions regarding video games.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-37997 |
Date | January 2019 |
Creators | Medhanie, Amed, Linnaeus, Thomas |
Publisher | Södertörns högskola, Medieteknik, Södertörns högskola, Medieteknik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0019 seconds