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Futurist sculpting: modeling movement in 3D

Futurist Sculpting is a collection of techniques for representing dynamic motion in a
static three-dimensional model. These techniques allow digital artists to use animation
as a new modeling tool. The idea of Futurist Sculpting is inspired by the works of
the Italian Futurist artists and it aims to achieve the same goal as the one described
by Umberto Boccioni, “to find a form that would be like a remembered motion,
the product of time but permanent in space.” However, Futurist Sculpting extends
Boccioni’s idea to the new medium of 3D animation and modeling, introducing the
techniques of Motion Snapshot, Surface Differentiation, and Motion Elasticity. Motion
Snapshot has evolved from the idea that multiple key poses captured at different
stages of motion can successfully portray the idea of movement. Surface Differentiation
was developed to remove redundancy of overlaping geometry introduced by
snapshots occuring with high spatial frequency. Exploded Snapshot creates a geometric
blur effect and extends application of Motion Snapshots to motion of deforming
objects. The Motion Elasticity technique stretches the object to represent a partial
volume through which it is moving. As a proof of concept all of the Futurist Sculpting
techniques were implemented in Maya. The techniques should be viewed as a set of
tools for the artists. The user can choose any one of them to apply to any animation,
but he needs to understand their applications and limitations too.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/5014
Date25 April 2007
CreatorsKrawczyk, Piotr
ContributorsAkleman, Ergun
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Format280848 bytes, 256866 bytes, 173542 bytes, 3670577 bytes, 254686 bytes, 208063 bytes, electronic, video/quicktime, video/quicktime, video/quicktime, application/pdf, video/quicktime, video/quicktime, born digital

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