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Combining Fitts’s Law with Angular Size

Human-computer interaction is a growing field of computer science that combines psychological, biomechanical, and engineering design principles to help cater to a user's experience. Dr. Fitts created a mathematical model in 1954 which could accurately describe the difficulty of using a particular one-dimensional user interface, which was subsequently expanded to encompass two-dimensional user interfaces. Contemporary technological advances in virtual and augmented reality are currently leading towards widespread commercial use. This experiment attempts to adapt Fitts’s model once again to accommodate the three-dimensional user interfaces required of virtual and augmented reality. My hypothesis is that an object's angular size can be supplemented into Fitts’s model instead of its physical size. Participants were asked to wear a virtual reality headset and look at pairs of targets. Each pair has a different physical size, but the same angular size. The participants head movements are tracked using the virtual reality headset to determine how long it took each participant to find the center of a target. Linear regression is used to track the distance from the participants center of view to the center of a target over time. The slope of this regression lines is representative of the difficulty slope described by Fitts’s original model. The difficulty slopes are then plotted and compared to one another. Once using the targets’ physical size as the independent variable, and once using the target’s angular size as the independent variable. The coefficient of determination of the two data sets is then compared. If there exists a stronger relationship between the difficulty slope and the angular size of the target compared to the difficulty slope and the physical size of the target, then my hypothesis is true. Research is ongoing, but early preliminary test suggests that my hypothesis is correct. This means that an object's angular size can be supplemented into existing models instead of its physical size. This conclusion allows software developers and user interface designers to create more easily used and more optimized user interfaces.

Identiferoai:union.ndltd.org:ETSU/oai:dc.etsu.edu:asrf-1466
Date12 April 2019
CreatorsGillenwater, Jacob, Fields, Stephen, Cornett, Cheryl, Wallace, Chrisopher
PublisherDigital Commons @ East Tennessee State University
Source SetsEast Tennessee State University
Detected LanguageEnglish
Typetext
SourceAppalachian Student Research Forum

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