The convergence between personal computer-based games and virtual environments technologies dramatically reduced development costs and potentially increased the use of the technology in training activities. Using open source/free software tools in the process can expand these possibilities, resulting in even greater cost reduction and allowing the flexibility needed in a training environment. This thesis presents a configuration and architecture to be used when developing training visual simulations using both personal computers and open source tools. Aspects of the requirements needed in a visual simulation development, processes to develop an application and issues related to the use, licensing and selection of open source/free software are analyzed to identify their limitations and possibilities. This architecture was tested by developing a small visual simulation. The tools and engine used are presented to enable any future project applying open source software to follow similar procedures.
Identifer | oai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/2063 |
Date | 09 1900 |
Creators | Salvatore, Ricardo Brigatto |
Contributors | Darken, Rudolph, Sullivan, Joseph, Naval Postgraduate School, Department of Computer Science |
Publisher | Monterey, California. Naval Postgraduate School |
Source Sets | Naval Postgraduate School |
Detected Language | English |
Type | Thesis |
Format | xvi, 85 p. : col. ill. ;, application/pdf |
Rights | Approved for public release, distribution unlimited |
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