This Creative Project has investigated current methods being used to produce computer animation. This investigation has resulted in the creation of a computer rendering program capable of generating animation. In order for the program to be able to execute though, a model of the object to be viewed must first be specified. This is done by assembling together a series of graphic primitives that when viewed collectively, form the desired model. Next, the rendering software is told where to point an imaginary camera in space. This camera is used to focus the image found in the viewfinder onto the computer monitor. Lastly, the imaginary camera is provided with a three dimensional path to follow as it tracks its way through space. By combining this data with the rendering software, a person viewing the resulting computer animation is able to interact with the computer model. / Department of Computer Science
Identifer | oai:union.ndltd.org:BSU/oai:cardinalscholar.bsu.edu:handle/184147 |
Date | January 1991 |
Creators | Fox, Timothy Stephen |
Contributors | Ball State University. Dept. of Computer Science., McGrew, J. Michael |
Source Sets | Ball State University |
Detected Language | English |
Format | vi, 309 leaves : ill. (some col.) ; 28 cm. |
Source | Virtual Press |
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