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Modeling and rendering from multiple views. / CUHK electronic theses & dissertations collection

The first approach, described in the first part of this thesis, studies 3D face modeling from multi-views. Today human face modeling and animation techniques are widely used to generate virtual characters and models. Such characters and models are used in movies, computer games, advertising, news broadcasting and other activities. We propose an efficient method to estimate the poses, the global shape and the local structures of a human head recorded in multiple face images or a video sequence by using a generic wireframe face model. Based on this newly proposed method, we have successfully developed a pose invariant face recognition system and a pose invariant face contour extraction method. / The objective of this thesis is to model and render complex scenes or objects from multiple images taken from different viewpoints. Two approaches to achieve this objective were investigated in this thesis. The first one is for known objects with prior geometrical models, which can be deformed to match the objects recorded in multiple input images. The second one is for general scenes or objects without prior geometrical models. / The proposed algorithms in this thesis were tested on many real and synthetic data. The experimental results illustrate their efficiency and limitations. / The second approach, described in the second part of this thesis, investigates 3D modeling and rendering for general complex scenes. The entertainment industry touches hundreds of millions of people every day, and synthetic pictures and 3D reconstruction of real scenes, often mixed with actual film footage, are now common place in computer games, sports broadcasting, TV advertising and feature films. A series of techniques has been developed to complete this task. First, a new view-ordering algorithm was proposed to organize and order an unorganized image database. Second, a novel and efficient multiview feature matching approach was developed to calibrate and track all views. Finally, both match propagation based and Bayesian based methods were developed to produce 3D scene models for rendering. / Yao Jian. / "September 2006." / Adviser: Wai-Kuen Chan. / Source: Dissertation Abstracts International, Volume: 68-03, Section: B, page: 1849. / Thesis (Ph.D.)--Chinese University of Hong Kong, 2006. / Includes bibliographical references (p. 170-181). / Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web. / Electronic reproduction. [Ann Arbor, MI] : ProQuest Information and Learning, [200-] System requirements: Adobe Acrobat Reader. Available via World Wide Web. / Abstracts in English and Chinese. / School code: 1307.

Identiferoai:union.ndltd.org:cuhk.edu.hk/oai:cuhk-dr:cuhk_343922
Date January 2006
ContributorsYao, Jian, Chinese University of Hong Kong Graduate School. Division of Electronic Engineering.
Source SetsThe Chinese University of Hong Kong
LanguageEnglish, Chinese
Detected LanguageEnglish
TypeText, theses
Formatelectronic resource, microform, microfiche, 1 online resource (xxiv, 181 p. : ill.)
RightsUse of this resource is governed by the terms and conditions of the Creative Commons “Attribution-NonCommercial-NoDerivatives 4.0 International” License (http://creativecommons.org/licenses/by-nc-nd/4.0/)

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