The goal of this thesis is to develop and construct a repeatable, scalable, and portable
rigging solution for the skeletal limbs of ungulates, maximizing functionality while
streamlining intuitive interface controls for a feature film production pipeline. The
research presents a methodology for breaking down character reference materials
commonly available to feature film productions like artwork, anatomical drawings,
photographs, and client provided performance criteria. It then presents a modular
methodology and approach for successfully evaluating and applying the character
reference to the construction of skeletal limbs using ungulates as the primary example.
Each limb is broken down into modules that more easily translate into the digital world.
The methodology then further defines how to combine and apply digital rigging tools
such as constraints and inverse and forward kinematic techniques in a layered and
modular way in order to achieve a robust character rig. The resulting ungulate limb rig
provides an efficient, intuitive, and robust solution capable of replicating the given
performance criteria as well as an example of a scalable approach applicable to non-ungulates. In application of the repeatable modular approach presented, huge efficiency
gains have been realized in feature film production pipelines. Animation studios are
under increasing pressure to create larger quantities of work, at higher quality, with
shorter timetables, and smaller relative budgets. This methodology successfully meets
those criteria.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/4943 |
Date | 25 April 2007 |
Creators | Telford, William Lawrence, Jr |
Contributors | Hillier, Karen |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 1470478 bytes, electronic, application/pdf, born digital |
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