This thesis presents a study of both traditional Chinese painting and threedimensional
(3D) digital non-photorealistic shading techniques, the results of which are used
to create a short animation illustrating an environment that maintains the aesthetic of a
Chinese painting while exploring a two-dimensional art style in a new way through camera
movement and parallax.
Traditional Chinese painting uses alternative methods to communicate depth, such as
value range, water-to-ink ratio and vertical placement of objects. In contrast, perspective and
parallax are native characteristics of 3D digital technology and are easily generated using a
virtual camera. When combining these two mediums to inject linear perspective into the
Chinese painting style, it is equally important to maintain the integrity of the aesthetic by
adhering to the stylistic and compositional rules throughout the animation. As a result, the
final project may be paused at many key frames and appear to follow these rules closely.
This study also describes the methodology of translating the Chinese painting
aesthetic into a 3D digital medium, which can also be used in the interpretation of other
traditional art styles.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/ETD-TAMU-2010-12-8639 |
Date | 2010 December 1900 |
Creators | Strickland, Stephanie Ann |
Contributors | Williams, Rex Y. |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | application/pdf |
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