This paper is a study of how game concept art is connected to the larger field of art history through the elements of the concept art itself. Through examining the elements which these concept art paintings consist of the thesis compares them to elements from previous art movements. To connect concept art to the larger fields of art and art history. This examination is conducted with the method of formal analysis, formal analysis examines an object or artefact through its elements. The influence for this research is the vast amount of game concept art which exists but is not connected to the older field of art and art history. The art movements which this paper use for the theoretical background are the following, Romanticism, Impressionism, Realism, Expressionism, Surrealism and Dadaism. These art movements were chosen as they are somewhat close in time and to varying degrees were influenced by each other. The results of this analysis showed that there are elements in the concept art which can be traced to some of the earlier art movements.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-505579 |
Date | January 2023 |
Creators | Hagberg Enea, Philip |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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