In this essay I will investigate the representations of gender in the unexplored field of fantasy miniature wargames. Focusing on a few publications by the largest producers of these games, namely Games Workshop, Privateer Press and Wyrd Miniatures, I intend to shed light on the views of gender that permeate their productions. Drawing parallels to research conducted on gender in the field of video games, I intend to investigate their similarities to the representations that exist in the field of fantasy miniature wargames. Through these links I will investigate areas such as the literary representation of gender, the visual representation of gender in the miniatures and images produced, and also the simulations and manifestations of gender in the rules of the games. These representations have the power to shape our perception of the world around us, especially as some of these games' target audience are young adults. Identifying these messages is important for further studies in the field and will be a first step to understanding how the miniature wargame can affect our behaviors and attitudes.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-19248 |
Date | January 2013 |
Creators | Svensson, Paul |
Publisher | Södertörns högskola, Institutionen för kultur och lärande |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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