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Experience of immersion in serious games : A quantitative study of educational games in the field of cyber security

It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory. This study focused on how serious games can immerse players and potential students in educational games for a learning purpose. More specifically, the study compared two similar educational games in cyber security. One of them was pretty lengthy and explained the topics in-depth, while the other was short and simpler. By allowing participants to play at least one of the two games and then answer a questionnaire about their experience with immersion, this study attempted to conclude which approach was the most immersive of the two. With the replies collected, the data on the whole suggest longer games that are more in-depth are generally more immersive, with the possible exception of participants that had no prior knowledge of the topic tend to prefer the simpler ones. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.</p>

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-21265
Date January 2022
CreatorsGustafsson, Erik
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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