<p>A production pipeline of different game companies is explored with the idea of creating characters specifically designed for games. A character was created following the different components of a real game studio which produced a low poly count character that could be implemented into a game from a technical and aesthetic point of view. An aim of this research paper was to obtain a better understanding of how the idea of a game character is developed and also why industry professionals utilize some techniques and not others. A finished game character model was created from the design process concept stage to the final product for an online game contest.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:hig-4723 |
Date | January 2009 |
Creators | Rashidi, Danial |
Publisher | University of Gävle, Ämnesavdelningen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, text |
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