This paper focuses on first looking at ludology and narratology as opposing schools within the thoughts of defining videogames. Following this I dissect and then discuss the definition of videogames given by Grant Tavinor in his book Art of Videogames from the view of a narratologist. The main part of the text then goes through Tavinors definition part by part, first studying its intended meaning in a charitable way along with a deeper discussion brought forth by me with examples of how games could fit into the ideas that Tavinor puts forth. This is then followed by a critique of that particular section. The definition is sliced up into four parts and the focus of my critique was the idea of rule and objective gameplay being optional to the definition of videogames, the idea videogames need to be a visual medium, the fact that videogames has to be intended to be entertaining by its creators and finally a discussion on Tavinors intentions with interactive narratives. This was then rounded out by a discussion of the implications on the definition of videogames and the battle between narratology and ludology. The paper believes that a new definition is required and while Tavinor’s definitions are useful at a cursory glance it is required to be reworked in its entirety to be useful in any academic sense.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-227104 |
Date | January 2024 |
Creators | Hjertström, Albin |
Publisher | Umeå universitet, Institutionen för idé- och samhällsstudier |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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