The goal of this research project was to develop a methodology for designers that assists and quantifies concept design decisions so designers can; enable increase user access; widen the user demographic of interactive digital media; and improve participation and competence with technolgy through play.
Identifer | oai:union.ndltd.org:bl.uk/oai:ethos.bl.uk:422226 |
Date | January 2005 |
Creators | Wilson, Susan April |
Publisher | University of Kent |
Source Sets | Ethos UK |
Detected Language | English |
Type | Electronic Thesis or Dissertation |
Source | http://www.research.ucreative.ac.uk/id/eprint/1082 |
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