Creating three dimensional hair is still one of the hardest elements when creating characters. Problems occur because of the constant changes in the software every few years. A major goal is to create as realistic hair as possible in Autodesk Maya and to supply this detailed information on to other 3D artist. Techniques are researched and reviewed on how different hair systems are created, as well as how dynamic effects react on the moving hair.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-187 |
Date | January 2007 |
Creators | Aktan, Mikael |
Publisher | Högskolan i Gävle, Institutionen för matematik, natur- och datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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