The Swedish Ministry of Education has in recent years implemented revisions with aims to make students more digitally competent. This implementation demands that teachers adapt their lesson planning accordingly. Computer Assisted Language Learning (CALL) has shown promising results in L2 learning during the last decades and has assisted the process of this implementation. The aim of this study is to conduct a materials analysis of The Witcher 3: Wild Hunt video game, evaluating it for use as a potential CALL-based language learning resource for integration into language learning classrooms in Sweden. The evaluation was conducted using a digitally modified set of ELT criteria. The evaluated material was shown to successfully fulfill some of the core content in the English syllabus for Swedish upper secondary school, and it was concluded that the material could work as a potential CALL resource to provide students with certain aspects of L2 learning. However, it was determined that successful integration would require guidance from digitally cunning teachers. Further research must be done to determine if this evaluation is adaptable to a Swedish context.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-75547 |
Date | January 2019 |
Creators | Holmberg, Marcus |
Publisher | Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0014 seconds