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Digitalizing language learning -A materials analysis of The Witcher 3: Wild Hunt

The Swedish Ministry of Education has in recent years implemented revisions with aims to make students more digitally competent. This implementation demands that teachers adapt their lesson planning accordingly. Computer Assisted Language Learning (CALL) has shown promising results in L2 learning during the last decades and has assisted the process of this implementation. The aim of this study is to conduct a materials analysis of The Witcher 3: Wild Hunt video game, evaluating it for use as a potential CALL-based language learning resource for integration into language learning classrooms in Sweden. The evaluation was conducted using a digitally modified set of ELT criteria. The evaluated material was shown to successfully fulfill some of the core content in the English syllabus for Swedish upper secondary school, and it was concluded that the material could work as a potential CALL resource to provide students with certain aspects of L2 learning. However, it was determined that successful integration would require guidance from digitally cunning teachers. Further research must be done to determine if this evaluation is adaptable to a Swedish context.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-75547
Date January 2019
CreatorsHolmberg, Marcus
PublisherÖrebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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