Through an application of Kenneth Burke's theory of dramatism, my study identifies in the first-person shooter (FPS) game genre what I call visual tropes: the repeated use of specific visual situations to provide cues and instruction to the player audience. Like Burke's own examinations of stage drama, I analyze the scene/agent, scene/act, and scene/agency ratios in these games in order to begin a discussion of their effects on player identification, motivation, and interaction in game space. / A Thesis submitted to the Department of English in partial fulfillment of the requirements for the degree of Master of Arts. / Summer Semester, 2008. / March 26, 2008. / Rhetoric, First Person Shooter, Burke, Dramatism, Pentad, Visual, Image, Motivation, Video Games / Includes bibliographical references. / Kathleen Yancey, Professor Directing Thesis; Phil Steinberg, Outside Committee Member; Kristie Fleckenstein, Committee Member; Michael Neal, Committee Member.
Identifer | oai:union.ndltd.org:fsu.edu/oai:fsu.digital.flvc.org:fsu_180892 |
Contributors | McCall, Toby (authoraut), Yancey, Kathleen (professor directing thesis), Steinberg, Phil (outside committee member), Fleckenstein, Kristie (committee member), Neal, Michael (committee member), Department of English (degree granting department), Florida State University (degree granting institution) |
Publisher | Florida State University, Florida State University |
Source Sets | Florida State University |
Language | English, English |
Detected Language | English |
Type | Text, text |
Format | 1 online resource, computer, application/pdf |
Rights | This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s). The copyright in theses and dissertations completed at Florida State University is held by the students who author them. |
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