In 2014 the Iñupiaq Native American tribe of Alaska published Never Alone, a video game that adapts a traditional folktale into a cooperative puzzle platformer. The game is an assertion of sovereignty for the Iñupiaq people in its role as self-representation in media after centuries of others speaking for them, as an assertion of economic agency beyond their own borders, and as a decolonization of their youth’s education. It has also served to create important hubs for the community, both inside and online. The game is an important piece of media within both the culture and indigenous media studies. / A Thesis submitted to the Department of Anthropology in partial fulfillment of the requirements for the degree of Master of Arts. / Spring Semester 2018. / April 10, 2018. / Indigenous, Iñupiaq, Kunuuksaayuka, Media, Native American, videogame / Includes bibliographical references. / Kristin Dowell, Professor Directing Thesis; Vincent Joos, Committee Member; Sabra Thorner, Committee Member.
Identifer | oai:union.ndltd.org:fsu.edu/oai:fsu.digital.flvc.org:fsu_653531 |
Contributors | Williams, Peter Keough (author), Dowell, Kristin L. (professor directing thesis), Joos, Vincent Nicolas (committee member), Thorner, Sabra G. (committee member), Florida State University (degree granting institution), College of Arts and Sciences (degree granting college), Department of Anthropology (degree granting departmentdgg) |
Publisher | Florida State University |
Source Sets | Florida State University |
Language | English, English |
Detected Language | English |
Type | Text, text, master thesis |
Format | 1 online resource (95 pages), computer, application/pdf |
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