The purpose of this study is the development of an educational simulation game for use in college classes. The simulation game is based on selected aspects of the population problem. The panel approved or rejected objectives on the basis of their significance as goals for college students. Twelve objectives were approved by a majority of the panel. Upon completion of the exercise, students should be able to compute population increases, to predict population sizes, and to identify birth and death rates that cause a population to increase, decrease, or remain stable. Students should also be able to describe how the following factors affect population size: cultural and religious beliefs, pressure for economic growth, investments of capital, and financial losses. Students should understand the problems of governing a country with a rapidly growing population as compared to problems in governing a country with slower population growth, and they should recognize how rapid population growth can affect the quality of life. Students should recognize decreased birth rates, increased death rates, and increased economic production as possible solutions to the population problem. Finally, students should personalize the population problem and make commitments in seeking and participating in its solutions.
Identifer | oai:union.ndltd.org:unt.edu/info:ark/67531/metadc500300 |
Date | 08 1900 |
Creators | Connor, Thomas Dwight |
Contributors | Matthews, James Carl, 1901-1996, Jordan, Terry G., Rollins, Forrest L., McCallon, Earl L. |
Publisher | North Texas State University |
Source Sets | University of North Texas |
Language | English |
Detected Language | English |
Type | Thesis or Dissertation |
Format | 3, v, 130 leaves, Text |
Rights | Public, Connor, Thomas Dwight, Copyright, Copyright is held by the author, unless otherwise noted. All rights reserved. |
Page generated in 0.0017 seconds