This thesis develops a simulation and visualization of a path finding algorithm based on
ant pheromone paths created in 3D space. The simulation is useful as a demonstration of
a heuristic approach to NP-complete problems and as an educational tool for
demonstrating how ant colonies gather food. An interactive real time 3D visualization is
built on top of the simulation. A graphical user interface layer allows user interaction
with the simulation and visualization.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/ETD-TAMU-2009-12-7518 |
Date | 2009 December 1900 |
Creators | Sutherland, Benjamin T. |
Contributors | Parke, Frederic |
Source Sets | Texas A and M University |
Language | English |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | application/pdf |
Page generated in 0.0016 seconds