A study about the moral circumstances of the video-game This war of mine. By use of earlier research it establishes a connection between video-games and our behavior. Through that and the arguments of Michel Sicart I define video-games as an ethical object. With that as a main premise, I continue to analyze This War of Mine (abbreviated as TWoM) using normative, ethical models, with the purpose of highlighting the games underlying values. The main component of the study is divided into two parts: analysis of the games twelve, playable characters and analysis of the games rules. The results establish that the games underlying, ethical values are universalistic in nature with a tone of utilitarianism through the quantitative and contextual natures of how your actions are measured.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hj-36136 |
Date | January 1991 |
Creators | Jansson, Philip |
Publisher | Högskolan i Jönköping, Högskolan för lärande och kommunikation |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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